IF RNG fails there are 2-3 heals, buffs either self or team, and plenty of defense via dodge so far I am on week 57 and haven't lost a single player outside of the bounty hunter I killed to get the achievement and I just completed DD2 quest. All teh aoe kills 2-3 out of 4 of them almost ever single fight and the ones that don't die are stacked with bleed/blight and are usually stun ned giving me a chance to focus with hard hitting single target. Flashing Daggers, Hounds Harry, Abysal Artilery, Stun something with Rampart. Pretty much same charms, but I have crit/dmg with ranged on hound master, and UBER HP/Rez on M_A_A. Occultist: Abysal Artilery, Vulnerability Hex, Wyrd Reconstruction, Daemon's Pull Grave Robber: Flashing Daggers, Thrown Dagger, Poison Darts, Toxin Trickery Houndmaster: Hound's Rush, Hound's Harry, Blackjack, Lick Wounds Man-at-arms: Rampart, Bellow, Defender, Retribution Usually trash pulls will be over in 1-2 turns tops. USE the aoes from SADER, HWYMAN, AND PD first turn, and stun whoever didn't die or biggest threat with Vesper. Vesper stack as much heal as you can on relics I have like 63% more so aoe heals can completely fill up HP bars Highwayman, Speed/dodge relic and Crit/-Stress in the second Dazzeling Light, Divine Grace, Divine comfortĬrusader I am using just a heal/crit in first slot and ranged dmg/crit speed relic Duelist's Advance, Point Blank ShotĭOC: Plague Grenade, Incision, Battlefield Medic, Emboldening Vapors I am running 2 seperate teams so one can get it's head right and I can keep the other leveling.Ĭrusader, Highwayman, Plague Doc, and Vestal.ĬRUSADER: Smite, Zealous Accusation, Battle Heal, Holy Lance I am playing on darkest setting and so far I have only lost one bounty hunter as I went into dd1 with rank 0s for the achievement. So far I just made it through DD2 on my first playthrough ever.
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